Been working on some very basic art and came across a problem. I was adding in floor tiles to already existing wall tiles, and the floor just seemed to looked wrong. I asked a couple of friends and beyond 'changing colour' one of them mentioned that the floor, due to the details, was capturing attention too much. As a floor tile, you don't really want the player's attention focused on it.
I ended up taking his advice and making less contrast within the tile itself, to come up with a much more flat look, shown on the right. I think the flooring on the right fits in with the walls a lot better than the old on the left. Next step is doors, both coding and some basic graphics.
Let me know what you guys think, or any other advice you can give.

I think that the left example is too much evident, like they already told you, but the right one is too much "not-evident". Just a little more evident, just a few.
ReplyDeleteAfter this, it looks flat because it is flat, but if you succeed to include, in the graphic, also shadows for walls, character, monsters, keys and other objecs, you will add a more tridimensional feeling without any problem.
You can use this image, for the floor ... try it out: https://drive.google.com/file/d/0B4MJW1NwCFNGY1BXZU1leWpLXzQ/view?usp=sharing
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