It's been a very, very long time since I last made a post, and although I did take a break from this project for a few months, I have been working on it again in a last few months, and a LOT of changes have been made.
First and foremost, another graphics update. This time, instead of attempting to get better at drawing art myself (which would take away time from my programming, and still wouldn't be as good as years-experienced artists) I decided to head over to OpenGameArt.org and use some free art from there.
On the programming side of things, I have managed to implement a whole bunch of new stuff. The player now has two attack modes, ranged and melee. Current mode is displayed on the HUD.
You can try it out at www.ronerackal.com (requires HTML5 browser, suggest using latest version of Chrome). Controls are WASD or Arrow keys to move, Q to switch weapons, mouse click to attack towards mouse direction.
For default melee, I have currently made it a casted fireball, as shown below (click images for actual-size view)
For melee, a sword. The sword attack can hit multiple enemies as it swipes, and also knocks them back.
Multiple and new monsters have been added in. Monsters can now attack the player (player has a health/hearts bar).
And finally, loot drops are now a thing. Killing monsters yields a chance to drop loot. Loot currently only consists of hearts used to replenish health, and coins, which add up on the HUD.



