Managed to get room transitions working well now. When moving from one room to another, the camera will smoothly pan across to the new room. Beyond this, monsters will now spawn, but this is very basic at the moment, and the monsters still cannot attack back.
I've been working a bit on some average pixel art, so hopefully in the next version I have something better to visually show than just coloured boxes.
Check out the game at www.ronerackal.com
Wednesday, February 25, 2015
Sunday, February 22, 2015
Pixel art is STILL hard
I've decided to slow down the programming side of things for a little bit and make the graphics a little more presentable, nothing too special, but something better than the current state which is just placeholder squares and boxes.
Downloaded a program called PyxelEdit which is specifically designed for pixel art purposes. Been fiddling around with it a bit, it has really great tile creation features.
I'm going to work a little bit on the graphics, on and off throughout the project, and hopefully by the end I improve enough to have something decent to show. So far, I'm re-done the 'slime' enemy sprite, so it at least isn't a green box anymore:
Downloaded a program called PyxelEdit which is specifically designed for pixel art purposes. Been fiddling around with it a bit, it has really great tile creation features.
I'm going to work a little bit on the graphics, on and off throughout the project, and hopefully by the end I improve enough to have something decent to show. So far, I'm re-done the 'slime' enemy sprite, so it at least isn't a green box anymore:
Monday, February 16, 2015
Room based camera
Hi all,
I've made a change so that the camera is focused on 1 room, when you move into another room, the camera changes focus onto that room. In the long run the room transitioning will be smoother, like in 2D zelda games.
My next task I'm going to focus on is getting monsters spawning when you enter rooms, and restricting room access with win conditions. For starters, you must kill all monsters in the room to progress to the next. Later on other things may happen instead, like completing the puzzle in the room to progress.
Below is a screenshot of the new camera positioning. A minimap and inventory HUD will be eventually added, not sure exactly where those should go, and any input would be appreciated.
I've made a change so that the camera is focused on 1 room, when you move into another room, the camera changes focus onto that room. In the long run the room transitioning will be smoother, like in 2D zelda games.
My next task I'm going to focus on is getting monsters spawning when you enter rooms, and restricting room access with win conditions. For starters, you must kill all monsters in the room to progress to the next. Later on other things may happen instead, like completing the puzzle in the room to progress.
Below is a screenshot of the new camera positioning. A minimap and inventory HUD will be eventually added, not sure exactly where those should go, and any input would be appreciated.
Thursday, February 12, 2015
Shooting and Monsters
I've managed to get some basic (and knowingly buggy) shooting going, as well as a monster, who currently just sits there and does nothing to defend itself.
I've realised that, since I want the monsters to be room-based (that is, confined to the one room), it is really easier for me to implement the room-camera movement first, before implementing monsters completely, so that is what I will now be working on. Once that is done, adding monsters in procedurally should be quite easy.
I've realised that, since I want the monsters to be room-based (that is, confined to the one room), it is really easier for me to implement the room-camera movement first, before implementing monsters completely, so that is what I will now be working on. Once that is done, adding monsters in procedurally should be quite easy.
Wednesday, February 4, 2015
Game uploaded!
So, it's been a while since I've posted, but I've been working on this a lot in the mean time. I've acquired web hosting and uploaded the game (since it's all javascript/HTML5 it should just run, if you have a latest browser).
Try it out at www.ronerackal.com
Additions since last time:
- Dungeon levels, can complete the dungeon and move on to the next, which will generate a larger dungeon
- Can pick up keys now, player has an inventory (not visually shown on HUD)
- Unlock doors using keys of same colour
- Lots and lots of behind the scenes code cleanup and refactoring
- Initial monster code, which isn't visually represented currently, but it exists so adding monsters (next step) will be a quick job
Next steps that I will be working on in the next few days are:
- Getting monsters visibly rendered
- Getting player to have simple shooting combat, and using this to test monsters health system
No screenshots today, but www.ronerackal.com to try out a working version of the game. This is where I will be pushing out updates to.
Try it out at www.ronerackal.com
Additions since last time:
- Dungeon levels, can complete the dungeon and move on to the next, which will generate a larger dungeon
- Can pick up keys now, player has an inventory (not visually shown on HUD)
- Unlock doors using keys of same colour
- Lots and lots of behind the scenes code cleanup and refactoring
- Initial monster code, which isn't visually represented currently, but it exists so adding monsters (next step) will be a quick job
Next steps that I will be working on in the next few days are:
- Getting monsters visibly rendered
- Getting player to have simple shooting combat, and using this to test monsters health system
No screenshots today, but www.ronerackal.com to try out a working version of the game. This is where I will be pushing out updates to.
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