Sunday, February 22, 2015

Pixel art is STILL hard

I've decided to slow down the programming side of things for a little bit and make the graphics a little more presentable, nothing too special, but something better than the current state which is just placeholder squares and boxes.

Downloaded a program called PyxelEdit which is specifically designed for pixel art purposes. Been fiddling around with it a bit, it has really great tile creation features.

I'm going to work a little bit on the graphics, on and off throughout the project, and hopefully by the end I improve enough to have something decent to show. So far, I'm re-done the 'slime' enemy sprite, so it at least isn't a green box anymore:


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