Sunday, December 21, 2014

Added in some basic key/door generation. I'm thinking that later on the keys would be more than just basic colours, and could be shapes or 'types' of keys (zombie key, spider key, etc), or perhaps a mixture of type and colour.

Placeholder sprites are starting to look icky, so might start working on some slightly better art soon.


Friday, December 19, 2014

New project!

Decided to start a new project!

Using Javascript/HTML5, with the PhaserJS Game Engine.

The current idea is a mix between Zelda-style dungeons and roguelike proceedural dungeon generation, with increasing difficulty as you go further. The dungeons will look like gameboy Zelda games (Ages, Seasons) and Binding of Issac.

This type of game has always been of my list of things to make, and I've started with this now because I think it'll be an easy way to get use to an unfamiliar engine. I have a tendency to want to try projects that are way too big and I end up getting bored of them, so this time I've decided to make something which is both quite small, but after a basic version is made, can be added to and extended quite easily, if I decide I want to continue on with it.

The basic aim is dungeon generation with enemies, items, bosses, levels, and puzzles (think Zelda).
Additionally later I can add in extra items/enemies/etc to make the re-playability better. Will also be added better art later, although once again, art is not my forte

I started this project a few weeks ago, and currently have some basic room generation going as shown below. My next step is adding keys and locked doors.