Thursday, February 12, 2015

Shooting and Monsters

I've managed to get some basic (and knowingly buggy) shooting going, as well as a monster, who currently just sits there and does nothing to defend itself.

I've realised that, since I want the monsters to be room-based (that is, confined to the one room), it is really easier for me to implement the room-camera movement first, before implementing monsters completely, so that is what I will now be working on. Once that is done, adding monsters in procedurally should be quite easy.

3 comments:

  1. Monsters will also be ablo to change room, once created?

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  2. No. In the end monsters will be confined to their room, but in order to leave a room you must kill all the monsters in that room, so you can't move to another room when monsters are in existence anyway.

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