Wednesday, February 25, 2015

Room Transitions!

Managed to get room transitions working well now. When moving from one room to another, the camera will smoothly pan across to the new room. Beyond this, monsters will now spawn, but this is very basic at the moment, and the monsters still cannot attack back.

I've been working a bit on some average pixel art, so hopefully in the next version I have something better to visually show than just coloured boxes.

Check out the game at www.ronerackal.com

3 comments:

  1. Nice transitions.
    I have a little suggestion, expecially for advanced levels. When you hold a key, let it visible, stable like the information on which level you are, or I will have to slam on a door, before understanding if I have already collected the right key or not.
    When you collect the red key, for example, that key will appear on bottom right of the screen. When I will opena the red door, the red key will disappear. If I collect two different keys, they will both appear on the bottom right ... until I will use one of them, then only the left key will be shown.

    P.S. Do you need help with graphic tiles? I can help with some pixel art or even vector art. See some of my graphic on http://spasquini.deviantart.com

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    Replies
    1. Yes, having a HUD which displays the players inventory is something I plan on doing eventually. This will also show player health, weapons, minimap, etc.

      I think I will eventually need help with graphics, if I want this game to look really good. I checked out your deviantart profile, your stuff looks really nice. I'm going to stick with some basic pixel art for now, but I might take you up on your offer of help in the future. Thanks :)

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    2. Sure! Glad to be useful, eventually!

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