Wednesday, February 4, 2015

Game uploaded!

So, it's been a while since I've posted, but I've been working on this a lot in the mean time. I've acquired web hosting and uploaded the game (since it's all javascript/HTML5 it should just run, if you have a latest browser).
Try it out at www.ronerackal.com

Additions since last time:
- Dungeon levels, can complete the dungeon and move on to the next, which will generate a larger dungeon
- Can pick up keys now, player has an inventory (not visually shown on HUD)
- Unlock doors using keys of same colour
- Lots and lots of behind the scenes code cleanup and refactoring
- Initial monster code, which isn't visually represented currently, but it exists so adding monsters (next step) will be a quick job

Next steps that I will be working on in the next few days are:
- Getting monsters visibly rendered
- Getting player to have simple shooting combat, and using this to test monsters health system

No screenshots today, but www.ronerackal.com to try out a working version of the game. This is where I will be pushing out updates to.

2 comments:

  1. Nice.

    You should consider checking the size of the browser window and making the canvas fit it. The canvas was far too wide for my window, which made certain parts of the game impossible to play (without resizing my window).

    ReplyDelete
    Replies
    1. Hey, thanks for the advice. Will make sure next update I decrease the size, or make it based on window size. The eventual plan here is that screen will actually be quite small, as the player will only be able to see 1 room at a time, and the camera will move from room to room as the player goes through doors. I made the current size large mainly just for debugging purposes, so I could see more of the dungeon at a time, once I add in a minimap I would have no need for the larger size.

      Delete